* The game will now pause when a controller is disconnected * Fixed soft-lock when starting a 4 players coop game without having unlocked any other character * Fixed coffin revive issue during coop/online * Added pause and journal remap option for controllers * Reset own position when changing leaderboard category or date * Fixed case where one controller could be assigned to two players * Pressing right in the newest leaderboard shows top score of the current ranking * Added special rattle sound to coffins when they contain a new unlockable character * Leaderboard days now skip (â prev day) (â next day) which should be more natural Please, let us know if this issue still persists after this patch and let us know what your gamepad model is. Keep in mind that some slowdowns have been reported that went away when removing the current gamepad controller. Note: In order to give players both new and current a better experience out of the box we decided to set all current settings to the "Normal" performance mode (previously called "Low"), feel free to experiment with the "High" mode by setting and applying it on the settings menu. * Game now defaults Visual Effects to Normal * Renamed the Low performance setting to Normal as an additional "Low" setting is planned to be added in the future * Made some slight improvements to the lower performance setting * Fixed issue where 2 instances of the game were launching at the same time * Trying to fall through a platform immediately after touching it should now behave more consistently * Fixed an input polling issue that could be creating some slowdowns when certain gamepads are connected * Fixed take-off scene that had no NPCs on the surface * Game is now limited to 60fps when running on the background or minimized * The journal should no longer crash on a very advanced game * Journal stickers now always go into the right zone * Added fallback when 0 display modes are returned * Fixed leaderboard scene title glitch during fade in Thank you everyone, it's much appreciated.įinally, We also must remind everyone that Windows 7/8/8.1 and Linux are still not officially supported systems and as such even if Spelunky 2 runs fine now, we can't guarantee that future patches won't break compatibility again as we don't have the resources to guarantee so and offer official support or guaranteed troubleshooting to those platforms at this (early) stage of the post-launch life-cycle where a lot of patches will follow. We also want to take this chance to thank the community: We're really happy to have such a passionate community that has been providing us with constant feedback and reports. Fixed crash on W7, so the game will no longer block when launching with fallback in-place redistributables in case steam redistributable install fails Added version string to the main title screen The "Quick Restart" option no longer appears during daily runs
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