Revisiting the beacon repeatedly will always grant 4 fuel and the same event regardless of whether the player need the fuel. There is a glitch where this beacon will never be an ion storm even on a previously nebula beacon.If you are out of fuel and the Rebels capture the beacon you are at, the event text will be different, and destroying the Rebel Elite Fighter will yield 4 fuel as opposed to 1.It can either be evaded, preferably with cloaking (100% evasion guarantees success), or avoided if you make FTL jump before ASB's projectile reaches your ship. Whether or not Advanced Edition is enabled, the Anti Ship Battery will target and attempt to damage your ship with projectile that deals 3 hull damage in addition to hull breach.Beacons captured by the Rebels will appear as two exclamation marks in a red circle, and mousing over the beacon will reveal the text, "The Rebels have expanded their search here. Using Distraction Buoys augmentation postpones Rebel advancement at the beginning of the sector by 1 turn.Visiting nebula beacons while going through a nebula sector reduces the Rebel advance rate only partially (by 1/5 of regular beacon advance rate).Visiting nebula beacons in a non-nebula sector halves the Rebel advance rate for that turn.Certain decisions in other events can result in increasing or delaying the Rebel fleet advance by various amount of turns.Hiring a mercenary can delay the Rebel fleet advance for 2 turns.In events where you encounter Rebel scouts and Automated ships, which start charging their FTL Drive, letting them escape or not making your own FTL Jump from the beacon before them, will double the fleet pursue rate for 1 turn.The Rebel advance rate can be altered by actions, navigation and equipment:.A sound strategy is to destroy their weapons and wait for the FTL Drive to charge. It is not worthwhile to destroy the Elite Fighter or kill its crew, as the massive armada of other ships prevents the player from stripping the ship for scrap and resources, and the only reward for defeating an Elite Fighter is just 1 unit of fuel, and the fighter (and possibly the anti-ship batteries) is likely to deal out a lot of damage. The rebel fleet overtaking most of the map. If the player ends up jumping into the Rebel fleet, or the current beacon is "captured" by the fleet, a fight with a Rebel Elite Fighter will ensue. The fleet on the sector map appears as an area that's been shaded red, which represents the actual fleet, and arrows and the word "warning" contained by a red line, which represents where the fleet will be in one jump. The Rebel fleet is a giant armada of endless Rebel warships that hunt the player down, advancing with each jump. The Kestrel fleeing from the Rebel Fleet in the FTL: Advanced Edition Trailer.
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